“Excuse me,” you call up. “I think I need help.”
The larger hiker scoffs. “Looks to me like you have things under control. What are you, one of them parkours?” He fist bumps his friend, who stumbles and falls to the ground. The other hiker stumbles, too. Are they drunk? He trips to the ground. In a flash, the boy in black is over the railing, jumping, tucking, landing—
You turn to move, but suddenly you’re too slow. His hand flashes up and nicks you with something.
The hikers weren’t drunk, you think. They were drugged. Your knees buckle.
So are you.
As you start to drop to the ground, the boy picks you up and throws you over his shoulder.
“Finally. We’re going home.”
Did you find what you needed? Try again. When Miranda wakes up without her memory, she has to make the same decisions you did. Will she choose as wisely as you? Unravel the mystery of Miranda’s past. Start reading False Memory on Figment!